Citizen Sleeper 2: Starward Vector review

Need to know

What is it?: A heartfelt sci-fi RPG where you manage resources, go on missions, and get to know your android body.
Expect to pay:
Developer: Jump Over the Age
Publisher: Fellow Traveller
Reviewed on: NVIDIA GeForce RTX 3060, AMD Ryzen 7 5800 8-Core Processor, 16GB RAM, Force MP600 SSD.
Multiplayer?: No.
Link: Official site

I try not to think about my body as a ‘vessel’ too much, if I can help it. The idea that my mind is just a rider in something that can wear, tear, and break down isn’t a comforting thought—but it’s an increasingly pressing one. Citizen Sleeper 2 reminds me of this fact twofold: It’s a game about the slow degradation of the body, sure, but it’s also a sequel. It’s an attempt to show growth, to do more. But in trying to grow, it’s become fuzzier around the edges. Fractured, bumpy, nicked in places, and lovely in its own way.

Citizen Sleeper 2 understands that you don’t get to choose how your body grows. You can decide on some things if you’re one of the lucky ones, sure, but eventually everything bends and falls apart. The solution for your character, an android ‘Sleeper’, is to start stapling bits of yourself back together with spare parts.

As a story, it understands that for Sleepers and humans alike, our bodies barely belong to us in the cosmic scheme of things—they belong to the universe that made them, subject to its weights and pressures. Which is a pain in the arse, really, because I’d like to not have back problems and my shoulders hurt.

While Gareth Damian Martin’s first game hinged around building and finding community in a strange place, Citizen Sleeper 2 turns the gaze inward to the self. The body and how it might change—naturally or because of others—is the threat. But it pushes ambitiously outwards, as well, broadening its scope from one space station to an entire slice of asteroid belt, and its quality suffers a tad, much like my aching shoulders do.

Take my eyes, take them aside

(Image credit: Jump over the Age)

In case you haven’t played the first game, here’s a primer: Citizen Sleeper 2: Starward Vector is a game about dice that mimics tabletop RPG systems like Powered By The Apocalypse and Blades In The Dark. Each day, you get a batch of dice. Each day, these dice let you do stuff, and your chances of failure scale with how well you rolled.

Citizen Sleeper 2 has four things to keep a track of: energy, stress, dice breakages, and glitches. Lose all your energy, and you start taking stress. Take too much stress, and your dice start breaking. Break all your dice, and you get a glitch, which saddles you with a chance to roll a glitched out die. These chuck away all your stats to give you a 20% chance at success or a 80% chance at failure, no matter what.

It’s a fun way to represent the slow degradation of one’s body—as for why that’s happening, well, you’re a Sleeper: An android copy of a living, breathing person invented to circumvent anti-AI regulations, while also allowing heartless corporations to benefit from what is, essentially, slavery. You escaped your corporate masters and stumbled right into the yoke of a criminal one, a right bastard named Laine, and the game begins as you scramble away from his clutches—a botched reboot wiping most of your memory.

Laine’s belief that your body belongs to him looms over the whole narrative. It also drives you and your flesh-and-blood buddy (and fellow escapee), Serafin, to leg it in a little rust-bucket. Cue a series of Firefly-esque missions, packaged into an adventure-of-the-week style format. You balance a bunch of other secondary resources—cyro (space dollars), fuel, supplies, and the like—while trying not to let your body crumple apart.

This setup plays out well on the whole, because Citizen Sleeper 2’s story is filled with charming characters, excellent knife-twists to the heart, and fascinating worldbuilding. While the first game limited you to a single space station, this Citizen Sleeper 2 feels like a DM taking their training weights off and finally showing off their lore documents. Revelations about the mysteries of the bleak, corporate war universe abound.

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